Distance Formula Calculator
Calculate the distance between two points on a 2D plane.
Point 1
Point 2
Σ The Formula
Real World Examples
# About This Calculator
The distance formula calculates the straight-line distance between two points on a coordinate plane. It's derived from the Pythagorean theorem: the distance forms the hypotenuse of a right triangle where the legs are the differences in x and y coordinates.
This formula is fundamental in coordinate geometry, GPS navigation, game development, computer graphics, physics simulations, and data analysis. It's used to calculate distances between cities on maps, positions in video games, clustering in machine learning, and countless other applications.
The formula d = √((x₂-x₁)² + (y₂-y₁)²) works regardless of which point you call "point 1" or "point 2" - the distance is always the same. It handles negative coordinates perfectly and extends to 3D space by adding a z-coordinate term.
This calculator provides instant distance calculations for any two points, showing the step-by-step computation. It's perfect for homework, verifying manual calculations, game development, or any situation requiring precise distance measurements on a coordinate plane.
How To Use
- Enter coordinates for Point 1.
- Enter coordinates for Point 2.
- Click Calculate.
Frequently Asked Questions
How is this related to the Pythagorean theorem?+
Does it matter which point I call point 1 vs point 2?+
Can I use this for 3D points?+
How is this used in GPS and navigation?+
What if I get a negative number under the square root?+
Is Distance Formula Calculator free to use?+
About
The distance formula calculates the straight-line distance between two points on a coordinate plane. It's derived from the Pythagorean theorem: the distance forms the hypotenuse of a right triangle where the legs are the differences in x and y coordinates.
This formula is fundamental in coordinate geometry, GPS navigation, game development, computer graphics, physics simulations, and data analysis. It's used to calculate distances between cities on maps, positions in video games, clustering in machine learning, and countless other applications.
The formula d = √((x₂-x₁)² + (y₂-y₁)²) works regardless of which point you call "point 1" or "point 2" - the distance is always the same. It handles negative coordinates perfectly and extends to 3D space by adding a z-coordinate term.
This calculator provides instant distance calculations for any two points, showing the step-by-step computation. It's perfect for homework, verifying manual calculations, game development, or any situation requiring precise distance measurements on a coordinate plane.